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A public network is a routed block of IPs that belongs to a project, independent of any single server. It’s created within a project and billed to your team. Servers on it come and go without affecting the network itself. To add a server to a public network, see Network bonding.
Public networks are available for bare metal servers only.

Use cases

  • Shared public network: put multiple servers on the same public network so they share one routed network — see Network bonding.
  • Portable, server-independent IPs: the public network and its IPs belong to the project, not to a single server.

Public network sizes

You pick a public network size at creation. The size sets how many servers the public network can hold — each public network reserves 5 IPs (2 for the network and broadcast addresses, 3 for the gateway), and the rest are usable by servers: The location is fixed at creation — a public network can’t be moved to another site later.

Billing

Every IP in a public network is billed by size, from the moment you create it — regardless of how many servers use it. See the networking pricing page for current rates.

Creating a public network

1

Navigate to Public networks

Select a project and go to Network → Public networks in the sidebar.
2

Click Create public network

Click Create public network. Each team can have 2 public networks by default — contact support to request an increase.
3

Choose a site and size

Select the Site and a Size (/26/29). The size sets how many servers the public network can hold. Both are fixed once the public network is created.
4

Click Create

The public network is allocated immediately with a status of Not bonded — billable, but not live until you bond the first server onto it.

Deleting a public network

A public network is a separate resource from the servers on it: it survives server deletes and keeps billing until you delete it. You can only delete it once no server is bonded onto it — tear down the bond on every server first, then delete the public network. Check the public network’s status to confirm: it shows Not bonded when no server is bonded onto it, and Bonded otherwise.